// Field manual // guide

WARDOGS Loadouts: Season 2 Purchase Guide

Build a repeatable Season 02 kit around a task, check current access and the full cart, then edit Rebuy Last Loadout before paying.

Current statusSeason 02 changes + dated records
Last verifiedOctober 16, 2026
Primary sourceOfficial Season 02 patch notes ↗
Next actionReview the Season 02 briefing →
Evidence scopeSEASON 02Confirmed fields and historical records are labeled separately.
A WARDOGS squad equipped for different battlefield roles
Official WARDOGS key art · build a kit around one useful task

Plan one repeatable task

Build around general infantry, medical support, reconnaissance, breaching, construction or transport. First confirm access; then buy the weapon, ready magazines, ammunition, medical supplies, protection and the task tool. Optional attachments come after the complete kit can be replaced.

Season 02 access checkpoints

Season 02 task loadout access checkpoints · Official Season 02 patch notes ↗
ItemLevel gatePermanent access payment
AK74Unlocked by defaultNo unlock payment
M4Assault 28$150,000
MP5Medic 4$25,000
PP-19 BizonUnlocked by defaultNo unlock payment
Medical BagMedic 14$50,000
DefibrillatorMedic 22$110,000
Remote Detonator + C4Assault 4Not restated
Molotov CocktailAssault 13$25,000

AK74 and Bizon default access does not make their deployment free. Medical Bag access does not include the Defibrillator. Assault now receives C4 and the new Molotov; check the separate access payment and current vendor price for each item.

Budget the complete cart

AK74: Deployment price $800 (Season 02 notes); Level gate Unlocked by default (Season 02 notes); Permanent access payment No unlock payment (Season 02 notes).

PP-19 Bizon: Deployment price $1,000 (Season 02 notes); Level gate Unlocked by default (Season 02 notes); Permanent access payment No unlock payment (Season 02 notes).

MP5: Deployment price $1,800 (Season 02 notes); Level gate Medic 4 (Season 02 notes); Permanent access payment $25,000 (Season 02 notes).

These are weapon costs, not complete-kit totals. Add compatible magazines, ammunition, protection, storage and tools. Keep a repeat-deployment reserve from the current wallet; do not spend expected future rewards in advance.

Season 02 losing-team vendor discount · Official Season 02 patch notes ↗
Vendor discountMinimum points behind second placeScope
20%40All teams

This is a conditional team discount, not a permanent price cut for every loadout. Confirm the actual cart total before purchase.

Rebuy, edit, then purchase

Season 02's Rebuy Last Loadout fills the equipment vendor visually with the previous loadout. Add or remove items before buying. Check ammunition, medical supplies, weight and the total again; the action does not supply free replacements.

These earlier interface captures explain the vendor workflow. The Season 02 behavior above comes from the patch notes; current labels and bindings take priority.

Adapt equipment to the route

  • Infantry: a usable primary, loaded magazines, matching loose rounds and self-care before optics.
  • Medical support: an affordable primary, accessible revive tools, smoke and reachable medical storage; use the Medic guide.
  • Recon: useful sightlines and marking equipment; budget the Infrared Range Finder's battery use and price.
  • Breaching: Halligan for doors and gates; C4 or Molotov only when accessible. Hammers no longer breach.
  • Construction: FOB, correct hammer, Build supplies and recurring Fuel or Ammo deliveries; use building.
  • Transport: agree on destination, crew and cargo; check the slower parachute opening before committing to a jump.

Review the next deployment

Level 4 helmet restrictions, changed armor protection and the larger 30mm inventory footprint can invalidate an old saved kit. After a life, remove unused items and change one variable at a time. Check equipment, ammunition and attachments for the confirmed limits. These are task-based purchase orders, not measured meta builds; changes are sourced to the official Season 02 notes.

DATA & SOURCES

Read every value with its version.

Official changes use first-party announcements. Item fields without a current official table remain labeled as dated gameplay records until they can be checked in the public client.