// Field manual // guide

WARDOGS Vehicles Reference

Browse 21 documented vehicle models and variants by role, cost and access, with official launch changes applied where named.

Current statusOfficial changes and versioned vehicle records; check the current vendor
Last verifiedSeptember 16, 2026
Primary sourceOfficial WARDOGS updates
Next actionExplore related gameplay
EVIDENCE SCOPEFIELD REFERENCEOfficial changes and versioned vehicle records; check the current vendor
WARDOGS infantry moving beside a heavy tank
Official WARDOGS screenshot · Team17 / BULKHEAD press kit

Choose a vehicle for a task

WARDOGS vehicles solve movement, logistics, fire-support and armor problems. Choose the job before paying: a light transport gets players to the objective, a truck moves supplies, a helicopter changes the route, and heavy armor converts a large budget into protected firepower. Every vehicle also needs an operator, a destination and a plan for fuel, ammunition or repairs.

Browse the documented roster

21 of 21 records

Versioned documented roster · official changes applied where named · check the current vendor before spending
ItemCategoryRecorded priceAccess / key fieldEvidence scope
BobcatGround transport$500Pay and deployVersioned recordLate Beta / launch research
Dune BuggyGround transport$1,500Driver 8 · $25,000Mixed evidenceSeason 1 + versioned catalog
KodiakGround transport$2,500Pay and deployVersioned recordLate Beta / launch research
Kodiak Assault (M249)Armed transport$3,750Driver 6 · $50,000Mixed evidenceSeason 1 + versioned catalog
Kodiak FlatbedLogistics transport$3,000Driver 10 · $35,000Mixed evidenceSeason 1 + versioned catalog
HumveeGround transport$3,000Driver 15 · $25,000Versioned recordLate Beta / launch research
Humvee (M249)Armed transport$3,750Driver 25 · $125,000Versioned recordLate Beta / launch research
Humvee (Minigun)Armed transport$4,500Driver 30 · $150,000Mixed evidenceSeason 1 + versioned catalog
URALLogistics truck$5,000Driver 3 · $35,000Mixed evidenceSeason 1 + versioned catalog
URAL CoveredHeavy truck$6,000Driver 18 · $75,000Mixed evidenceSeason 1 + versioned catalog
URAL Attack (M249)Armed truck$6,750Driver 25 · $125,000Mixed evidenceSeason 1 + versioned catalog
M113 APC SVSpawn vehicleTeam assetMatch objective gateVersioned recordLate Beta / launch research
Flakpanzer GepardAnti-air armor$10,000Career 45 recordedVersioned recordLate Beta / launch research
L2A6Heavy tank$14,000Driver 35 · current fee requires vendor checkMixed evidenceSeason 1 + versioned catalog
SPH-2Artillery vehicle$8,000Career 90 · $500,000Mixed evidenceSeason 1 + versioned catalog
MH-6 LittlebirdTransport helicopter$6,250Pay and deploy recordedVersioned recordLate Beta / launch research
AH-6M (Miniguns)Combat helicopter$7,000Pilot 4 · $50,000Mixed evidenceSeason 1 + versioned catalog
AH-6R (Rockets)Combat helicopter$12,500Pilot 20 · $200,000Versioned recordLate Beta / launch research
Z20 LakotaTransport helicopter$7,400Pilot 10 · $35,000Mixed evidenceSeason 1 + versioned catalog
Z20 Lakota (Miniguns)Armed helicopter$8,000Pilot 25 · $75,000Versioned recordLate Beta / launch research
HavocAttack helicopter$18,000Pilot 35 · $500,000Versioned recordLate Beta / launch research

Evidence scope: Mixed evidence means an official update names at least one field or category; the rest of that row remains a versioned record. Versioned records still need a current-client check.

The directory lists 21 named models or meaningful variants and uses the official Z20 Lakota name from the launch changelog. Linked models open full entries; the other rows provide role, price and access information for quick comparison.

Official unlock changes

The Season 1 announcement moved Heavy Tank to Driver level 35 and Artillery Tank to Career level 90 and $500,000. It also changed Driver gates for the URAL, Dune Buggy, Kodiak variants and armed Humvee, and changed several one-time access payments. Those named launch changes take priority over earlier values.

An unlock fee is not the same as the per-deployment vehicle price. Check the level, the permanent access payment and the price of the vehicle you are about to field as three separate lines.

Crew and supply planning

Before deploying, answer five questions:

  1. Who is driving or flying?
  2. Who is operating each weapon or passenger seat?
  3. Where is the vehicle going, and what counts as completing the trip?
  4. How will it refuel, rearm or repair?
  5. Where can the crew leave it without blocking a supply route or exposing a team asset?

A transport earns its value by completing a useful delivery. A tank or artillery vehicle needs communication and support; buying the most expensive platform is not a substitute for a crew.

Read performance fields carefully

Speed, fuel capacity, range, armor and armament are useful only when their build and units are known. A value without that context can mislead, so confirm the current vehicle before relying on an exact operational range, damage-resistance figure or number of hits to destroy it.

Use the building guide for supply routes and repair positions, and the economy guide for the impact of a vehicle purchase on the account balance.

Continue with the task

Read the MH-6 entry for squad transport, the L2A6 entry for heavy armor and the SPH-2 entry for indirect fire. The Control Zone guide explains why arriving at the right area matters more than driving toward the nearest gunfire.

First-party changes are tracked in the official announcement archive. The remaining vehicle fields are dated gameplay records reviewed on September 16, 2026 and should be checked in the current vendor before spending.

DATA & SOURCES

Read every value with its version.

Official changes use first-party announcements. Item fields without a current official table remain labeled as dated gameplay records until they can be checked in the public client.