Quick answer
MH-6 Littlebird: Deployment price $6,250 (Earlier record · not restated); Level gate Pay and deploy recorded (Earlier record · not restated); Permanent access payment Not recorded (Earlier record · not restated).

Recorded vehicle facts
| Category | Transport helicopter |
|---|---|
| Recorded deployment price | $6,250 in-game cash · Earlier record · not restated |
| Level gate | Pay and deploy recorded · Earlier record · not restated |
| Permanent access payment | Not recorded · Earlier record · not restated |
| Crew | Pilot + passengers |
| Evidence scope | Versioned item record · current-client recheck needed |
| Data build | Late Beta / launch research |
| Earlier fields reviewed | 2026-09-16 |
| Season 02 balance note | Purchased vehicle inventories are private to the driver and squad by default; free team vehicles remain open. |
| Role | Unarmed squad and light-cargo transport |
| Variant warning | Do not confuse the MH-6 transport with minigun or rocket AH-6 variants |
| Current check | Confirm seats, cargo interaction and purchase gate before deployment |
Read the source label beside each price, gate and fee. These are separate payments; magazines, ammunition, protection, fuel and task equipment are not automatically included. Confirm compatibility and operating details in the current client.
Transport role
Use the MH-6 to shorten the trip from base to a useful objective, FOB or supply route. Tell passengers where you intend to land, choose ground with space to approach and leave, and avoid hovering over a contested destination longer than necessary. A completed delivery matters more than a dramatic approach.
The Littlebird can also support logistics when the current interaction allows the required cargo. Check what is attached or loaded before takeoff and confirm that the receiving position can use it.
Before deployment
- Practice takeoff, landing and control sensitivity without a full passenger load.
- Confirm the same server and faction before organizing a group flight.
- Choose a primary and alternate landing area.
- Ask passengers to wait for a clear dismount call.
- Know where fuel or repair support is available.
- Do not buy the transport until someone has a useful destination.
The play-with-friends guide covers server and faction coordination. The building guide covers the destination when the flight carries construction supplies.
Performance and support
Older performance tables use inconsistent units for speed, fuel and range, so this page does not present them as current measured values. The useful operational questions are visible in the client: how the aircraft responds to your input, how much fuel remains, what it can carry and whether the landing area is safe.
Keep the MH-6 distinct from minigun and rocket Littlebirds. An armed variant has a different price, gate and battlefield job even when the silhouette is similar.
Data version and related choices
The official Season 02 notes supersede earlier values only where a field is explicitly named. The table labels those replacements separately. The image, physical specifications and other unreconfirmed fields remain dated records reviewed on September 16, 2026.
Earlier source record: Official helicopter handling and Z20 balance changes are tracked in the Season 1 announcement. The MH-6 identification and deployment price are versioned gameplay records reviewed on September 16, 2026.
Return to the vehicle roster to compare ground transport, logistics trucks and armed helicopters. Use the economy guide to decide whether a flight plan justifies the purchase.
Practise helicopter controls, takeoff and landing.
Read every value with its version.
Official changes use first-party announcements. Item fields without a current official table remain labeled as dated gameplay records until they can be checked in the public client.